
Click a card in your hand to play it. Cards with enough mana to play are highlighted — blue gem shows the mana cost. Creature cards are placed on your field and attack automatically at the end of your turn. Spell cards resolve instantly when played. Your turn ends automatically when no more cards can be played. Creatures attack enemy creatures first. If the enemy field is empty they deal damage directly to enemy HP. Enemy creatures attack your field the same way.
Build an unstoppable deck and fight your way through a gauntlet of increasingly dangerous opponents in this deep and rewarding card battle game. Every run begins with a small starter deck of soldiers, archers, and basic spells — but each victory lets you choose one of three randomly offered cards to permanently add to your collection, turning a modest hand into a powerhouse as the battles escalate. Ten distinct creature types each fill a different strategic role on your field: Soldiers offer cheap early board presence, Archers deal efficient damage for their cost, Knights bring balanced stats to the midgame, Golems absorb punishment with towering defense, Berserkers trade survivability for explosive attack power, Rogues hit hard before defenses are established, Healers restore your HP the moment they enter play, Shield Bearers form an impenetrable defensive wall, and Assassins instantly eliminate the weakest enemy creature on arrival.
Created Date
March 28, 2026
Last Updated
April 5, 2026
Strategy
HTML5
Landscape
































































































