
Click one of your units to select it. Green highlighted tiles show where it can move — click one to move there. Red highlighted tiles show enemies in attack range — click one to attack. Units on higher elevation deal bonus damage when attacking downhill. Your turn ends automatically when all units have acted. The tide changes every 3 turns cycling through Low, Rising, High, and Falling phases. Units on flooded tiles take damage each turn. Tiles pulsing blue are about to flood — move your units.
Command your army on a coastal battlefield where the tide rises and falls every few turns, dramatically reshaping the terrain and forcing constant tactical adaptation. The map features a sloping landscape from high ground on one side to low coastal tiles on the other. When the tide is low, the beach and shoreline are dry and traversable. As the tide rises, low-elevation tiles flood with water, damaging any units caught standing on them and cutting off movement paths. The tide cycles through four phases — Low, Rising, High, and Falling — changing every three turns. Tiles about to flood pulse with a blue warning so you always know what is coming. Deploy four unit types across the battlefield: Warriors carry a shield and excel in frontline combat with balanced stats, Archers strike from a distance with high attack power, Knights wear heavy armor for superior durability and movement range, and Mages unleash devastating magic from behind the lines.
Created Date
March 28, 2026
Last Updated
April 6, 2026
Strategy
HTML5
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